--- /dev/null
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace SuperPolarity
+{
+ static class ScreenManager
+ {
+ static Stack<Screen> Screens;
+ static SuperPolarity Game;
+
+ static ScreenManager()
+ {
+ Screens = new Stack<Screen>();
+ }
+
+ static public void Push(Screen screen)
+ {
+ if (Screens.Count > 0)
+ {
+ Screens.Peek().Active = false;
+ }
+
+ screen.LoadContent();
+ screen.Active = true;
+ Screens.Push(screen);
+ }
+
+ static public void Pop()
+ {
+ var screen = Screens.Pop();
+ screen.Active = false;
+ screen.CleanUp();
+ Screens.Peek().Active = true;
+ }
+
+ static public void Update(GameTime gameTime)
+ {
+ Screens.Peek().Update(gameTime);
+ }
+
+ static public void Draw(SpriteBatch spriteBatch)
+ {
+ Screens.Peek().Draw(spriteBatch);
+ }
+
+ internal static void SetGame(SuperPolarity game)
+ {
+ Game = game;
+ }
+ }
+}